{"type":"standard","title":"Active Time Battle","displaytitle":"Active Time Battle","namespace":{"id":0,"text":""},"wikibase_item":"Q1796885","titles":{"canonical":"Active_Time_Battle","normalized":"Active Time Battle","display":"Active Time Battle"},"pageid":45248891,"thumbnail":{"source":"https://upload.wikimedia.org/wikipedia/en/thumb/c/c6/Final_Fantasy_VI_battle.png/330px-Final_Fantasy_VI_battle.png","width":320,"height":280},"originalimage":{"source":"https://upload.wikimedia.org/wikipedia/en/c/c6/Final_Fantasy_VI_battle.png","width":337,"height":295},"lang":"en","dir":"ltr","revision":"1273944226","tid":"9aaa855d-e323-11ef-85ea-7b41a50befd9","timestamp":"2025-02-04T18:12:33Z","description":"Role-playing video game mechanic","description_source":"local","content_urls":{"desktop":{"page":"https://en.wikipedia.org/wiki/Active_Time_Battle","revisions":"https://en.wikipedia.org/wiki/Active_Time_Battle?action=history","edit":"https://en.wikipedia.org/wiki/Active_Time_Battle?action=edit","talk":"https://en.wikipedia.org/wiki/Talk:Active_Time_Battle"},"mobile":{"page":"https://en.m.wikipedia.org/wiki/Active_Time_Battle","revisions":"https://en.m.wikipedia.org/wiki/Special:History/Active_Time_Battle","edit":"https://en.m.wikipedia.org/wiki/Active_Time_Battle?action=edit","talk":"https://en.m.wikipedia.org/wiki/Talk:Active_Time_Battle"}},"extract":"Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. It added a timer bar to turn-based gameplay, allowing both protagonists and enemies to attack at their own pace, even while navigating menus. Different types of techniques caused the timer to move at different rates until the character could move again. The system's success led to it being used in most subsequent mainline turn-based Final Fantasy games, up until the series eventually abandoned turn-based gameplay in favor of action role-playing gameplay for mainline titles. Active Time Battle has been noted by critics as a revolutionary step in the genre as well as a defining aspect of the series' Super Nintendo and PlayStation era games and of Final Fantasy as a whole.","extract_html":"
Active Time Battle (ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in Final Fantasy IV (1991), and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. It added a timer bar to turn-based gameplay, allowing both protagonists and enemies to attack at their own pace, even while navigating menus. Different types of techniques caused the timer to move at different rates until the character could move again. The system's success led to it being used in most subsequent mainline turn-based Final Fantasy games, up until the series eventually abandoned turn-based gameplay in favor of action role-playing gameplay for mainline titles. Active Time Battle has been noted by critics as a revolutionary step in the genre as well as a defining aspect of the series' Super Nintendo and PlayStation era games and of Final Fantasy as a whole.
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{"fact":"In just seven years, a single pair of cats and their offspring could produce a staggering total of 420,000 kittens.","length":115}
{"fact":"Two members of the cat family are distinct from all others: the clouded leopard and the cheetah. The clouded leopard does not roar like other big cats, nor does it groom or rest like small cats. The cheetah is unique because it is a running cat; all others are leaping cats. They are leaping cats because they slowly stalk their prey and then leap on it.","length":354}
{"type":"standard","title":"Cedric E. Pringle","displaytitle":"Cedric E. Pringle","namespace":{"id":0,"text":""},"wikibase_item":"Q104834807","titles":{"canonical":"Cedric_E._Pringle","normalized":"Cedric E. Pringle","display":"Cedric E. Pringle"},"pageid":66388215,"thumbnail":{"source":"https://upload.wikimedia.org/wikipedia/commons/thumb/4/4b/Rear_Admiral_Cedric_Pringle.jpg/330px-Rear_Admiral_Cedric_Pringle.jpg","width":320,"height":400},"originalimage":{"source":"https://upload.wikimedia.org/wikipedia/commons/4/4b/Rear_Admiral_Cedric_Pringle.jpg","width":3157,"height":3946},"lang":"en","dir":"ltr","revision":"1289830055","tid":"9fe30a6d-2e19-11f0-9bd5-c92abc43c32d","timestamp":"2025-05-11T03:40:04Z","description":"US Navy officer (born c. 1964)","description_source":"local","content_urls":{"desktop":{"page":"https://en.wikipedia.org/wiki/Cedric_E._Pringle","revisions":"https://en.wikipedia.org/wiki/Cedric_E._Pringle?action=history","edit":"https://en.wikipedia.org/wiki/Cedric_E._Pringle?action=edit","talk":"https://en.wikipedia.org/wiki/Talk:Cedric_E._Pringle"},"mobile":{"page":"https://en.m.wikipedia.org/wiki/Cedric_E._Pringle","revisions":"https://en.m.wikipedia.org/wiki/Special:History/Cedric_E._Pringle","edit":"https://en.m.wikipedia.org/wiki/Cedric_E._Pringle?action=edit","talk":"https://en.m.wikipedia.org/wiki/Talk:Cedric_E._Pringle"}},"extract":"Rear Admiral Cedric E. Pringle is a retired United States Navy officer and career Surface Warfare Officer who served as the 31st Commandant of the National War College. He served in this position from October 16, 2019 until July 2021, when he relinquished command to Air Force Brigadier General Jeffrey H. Hurlbert. As the commandant, Pringle was responsible for formulating academic policies, supervising curriculum planning, preparation, and ensuring excellence in classroom teaching. Prior to serving as Commandant, Pringle served as Commander, Expeditionary Strike Group 3, from December 2017 to September 2019.","extract_html":"
Rear Admiral Cedric E. Pringle is a retired United States Navy officer and career Surface Warfare Officer who ser